Ign diablo immortal review8/28/2023 There is so much to like about Diablo Immortal that it really pains me to see it so close and yet so far from being a game that I can heartily recommend. Here’s what we said about 2022’s Diablo Immortal. What we said about Diablo Immortalĭoom isn’t the first major game series to recently inundate a mobile port with distracting monetization. The touchscreen controls aren’t very precise, which becomes a problem later on when the screen is filled with enemies and bullets, but it’s mostly adequate in earlier levels. They also have a few slots for special weapons, like a rocket launcher and BFG, which you can use with the press of a button after a cooldown. That means all you have to do is move through the arena-like stages to avoid enemies, projectiles, and environmental hazards like spikes and saw blades. You control your Doom Slayer with an on-screen joystick, but the shooting is automatic. The result is a monetized nightmare that feels less like Doom and more like Candy Crush Saga with Hell Priests. There’s a fun, fast-paced, delightfully gory game here, but it’s chained to a mountain of free-to-play junk that saps the fun out of the experience once you’ve reached a certain point. I never saw the end of it as one hell of a difficulty increase clearly designed to make me spend real money on the in-game power, Glory killed any desire I had to keep playing. It all starts out as a lively single-stick roguelite that sees you marching through demon-filled levels toward…well, I’m not entirely sure. Your cartoonish Slayer in this top-down mobile shooter is just as adorable as the burly cacodemons and pinched-cheeked slobs he maims. Doom has been many things over the years - a groundbreaking first-person shooter, an RPG, even a board game - but Mighty Doom marks the first time this franchise has been cute.
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